


| At Silkjade we have a set time we like to complete a game. Currently we develop simple games with a 1 month art time frame and a 2 month coding time frame. Larger projects coming up this year will have a 3-4 month production time frame. I feel you need to get to know what time frame your working with and stick to it. We win at Silkjade by using our time wisely. Main points
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| At Silkjade the Skill required for a project will affect the Budget. A lack of skill will have to be hired to complete the tasks. Programming, art and music are the areas that cost the most. Design and level design should be handled by the company making the game. Also you can hire a designer but design is meant to be the fun part (well for me it is). Get to understand all the skill that will be required and what time these skilled workers will require to complete the project (time,cash, %sales etc...). On a simple project primary skill areas that need to be filled for production are
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| When we have a time table and we understand what skills we require to complete a project, we can then write up the budget. Time is a resource, money is a resource and skilled people are a resource. At Silkjade we have artwork on tap as we have two highly skilled artist. However we have to hire skilled programmers and skilled musicians. Main points
At Silkjade we can hire skilled programmers, artist teams and game musicians through RAC or GAC. We are also looking at other options to team up with teams from around the world. Rent a Coder: http://www.rentacoder.com or Get a Coder: http://www.getacoder.com/ For 3D artwork, 2D artwork and images Renderosity http://www.renderosity.com/ 3Dmodelworks http://www.3dmodelworks.com Daz3d http://www.daz3d.com/ Istockphotto http://www.istockphoto.com |
