| I like to be as clear as I can in my design documents so I can assist the programming team. Also I like to be clear with the goals I have set myself. If your all confused about what game to make and what to invest in I suggest you get clear. Don't start a project if your all confused and unsure about yourself. Get clear with your design and you plan. Once your company action plan is on paper get excited and confident in your abilities to make it happen. Remember if you budget within your income then relax its a hobby (or no new car :) ). Instead of investing $100 a week into World of Warcraft or playing Golf you are now investing into something you want to do. Main points
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| Confidence for me comes from a solid plan and a clear vision for the company. So I have a overall 1 year plan and 2 year plan. Get confident by getting educated and aware of the whole business. Get confident in knowing that if your first game is not successful according to your success markers, your ok. The two biggest things you can lose is "time and money". You will however gain experience and you will grow as a person. For a investment of 6 months part time and about $ 2000 US dollars I believe this is a very cheap eduction course. Also from putting together a product and giving it a go you will have something. Personally for me I feel it is great. I will have lots of products at the end of the year and a lot of experience in lots of areas. I have gained people skills, management skills, art skills, marketing skills, project development skills, website development skills, design document skills etc... Look at all these things I am gaining this year from my investment of time and money. I think and feel this is making my resume look "hot". If I go do a 1 year course in the city to round off my art skills I am a game making machine. Companies who hire people like confident people and they like to see commitment. What better commitment can you have then 1 to X products you have created and invested in!. In 2005 I played World of Warcraft for a solid year. It costs me about $780 which was $100 AUD for the game, $ 280 for the sub and $400 for a flat panel monitor (easy on the eyes for extended raiding sessions). So if I invested that $800 AUD into hiring a coder plus my time and effort I could of created a product across that year (a simple one). I would have gained valuable skills and would of progressed in the real world. My epic items in World of Warcraft got made redundant when the rules changes and the level cap was lifted to 70. So I made a loss on my 2005 investment as now I am not leet in PVP anymore ;). Also one of my simple products this year only cost $800 so a simple game can be done. Main points.
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| Be considerate to yourself and others, which for me means that you think about others and you put yourself into their shoes. Even if you are hiring a team to make your art or programming be considerate to them. Sometimes things don't go smooth and in game development you have to expect problems. Work through these problems with the team. By being nice and kind it will help you build your people skills and business relationships. The people you are hiring are providing you a service for a fee but another payment is appreciation. Main points
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