


| The gameplay screen is a place the team will spend a lot of time on making sure its real good. This is a screen were the player will be spending the most time and possibly 98% of the time when they play the game. Ease of use and pleasing to the eye are some key aspects to focus on. The gameplay and how this gameplay is delivered are the most important part of a game. Awesome art and a smooth coded interface is about delivering the gameplay to the players finger tips. Make sure you have good game pattern and a good delivery. |

| The game will use objects,characters, items etc... For the basic puzzle games gems,bubbles,coins,flowers etc are used. I have added in a screen shot of the units for a strategy game I worked on in 2002. |






