




| Budget Allocation Game 1. 20 % |

| Budget Allocation Game 2. 8 % |

| Budget Allocation Game 3. 7% |
| Budget Allocation Game 4. 10 % |
| Budget Allocation Game 5. 15 % |
| Budget Allocation Game 6. 10 % |
| Budget Allocation Game 7. 20 % |
| * Holiday to China |
| Budget Allocation Game 8. 10 % |
| *Project 1 26-03-07 200 hours work 40 hours game dev (hard) |
| The budget for 2007 is set at 5 new laptops or a 6-8 year old second hand car ($10000). The whole 2 year budget is set at a new car worth $25000 AUD. So for me it was do I get a new car and pay it off or make 16 games with the possibility of success. |
| *Project 2 28-04-07 100 work hours 100 game devhours |
| *Project 3 30-05-07 100 work hours 100 game devhours |
| *Project 4 12-06-07 100 work hours 100 game devhours |
| * Start Project 5 |
| * Start Project 6 |
| * Start Project 7 |
| * Start Project 8 |
| Start Molipop 2 (optional project) |
| Break :) |
| I average 100 hours of part time work a month which leaves about 60 hours for game production. However I am on about 50 hours total (25 for work and 25 for game making). |
| I have two part time jobs which provide the income for my family and the projects (just the 2 of us). People take out loans for cars easy so why not a loan to start up your company? Well you get the car and it makes you feel good (instant happiness, long repayments). But for me I feel good completing projects. Also if I went to University it would cost me $10000 AUD to do the course I want to do per year. Well I plan to spend $10000 AUD this year on making 8 games. Just cap your budget and deploy your chips wisely. The game production is fueled by 45% of my wages plus what was left of the war chest from last year. We have cut back on everything and just do the basic things. Also I don't smoke, drink or go out to parties. Me and my wife do a lot of bush walking and hire out 2 movies a week for $2 :). I use a credit card with a $2000 limit and at the moment we are on target to complete 4 projects within our budget. Also if I need I can hook into more working hours to feed the credit card if I need to. My car has some problems but I patched it up myself. I may be crazy and people tell me a new car doesn't break down as much as my old beast. But at the cut off date of March the 26-09 we will make a choice to continue or not. If by the 2 year mark the 16 games did not much then I will have to consider other options (get a hair cut and a real job). Hard Numbers: $25000 over 2 years or $12500 per year. Product Target: 16 Average product net return per sale $12 AUD per sale $25000 divided by $12 = 2083 units sold for investment recovery $25000 divided by 16 = $1562.5 per game $1562.5 = 130.2 Units sold per game Now that 130.2 is not in the first day (I wish :) ). To me its over a 2 year cycle at least or
Now the most important factor. We complete 4 games per semester at a average time of 1.5 months our time. To get my part time minimum wages back and my wifes wages back for our time investment of 1.5 months or 6 weeks (390 hours).
Hard Numbers: $115480 over 2 years total investment or $57740 per year Product Target: 16 Average product net return per sale $12 AUD per sale $115480 divided by $12 = 9623 units sold for investment recovery $115480 divided by 16 = $7217.5 per game $7217.5 = 601.2 Units sold per game Now that 601.2 is not in the first day. To me its over a 2 year cycle at least or.
Currently Molipop is on target to pay itself off after 6 days on the market (just released by us on our own website with only about 200 Downloads). However that sweet spot of 5.7 is not quite there yet. We win at Silkjade with our solid work ethic and fast no fuss 1.5 month production. If Molipop was a 16 month project then god help us get the money back for our wages. But due to our fast tracked production game development it is within reach to be a viable hobby business. Remember your hired teams can go past the 1.5 months or 6 weeks. As a team you should be onto your next project and just receiving updates from your coding/art/music teams. This is just our strategy to keep the bean counter happy which is me :). Your time is valuable, use it wisely. Don't make the best product, make the best strategy for sustainable growth. |